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Native Policies:Adds the ability to set your policy towards the natives in your colonies, allowing you to focus on trade, assimilation, or subjugation. Advanced Culture Change:Adds the ability to choose what culture you want to convert a province to from any neighbouring culture, or restore the original culture of the province. Hordes can raze territories they conquer to get monarch points and raise horde unity. Horde Unity and Razing:Hordes must attack their neighbors to secure plunder in order to keep the tribes happy, or risk a tribal uprising. Tengri have a secondary religion that they fully tolerate, and can change this secondary religion at will. This is in direct contrast to the Imperator: Rome release that received some of the worst user reviews we've ever seen for months after it. Not only did CK3 do a fantastic job of building in many of the features from years of CK2 DLC, but it also felt like a fully functional game right from the start. Tengri:New religion mechanics focusing on Syncretism. Europa Universalis 5 - A Complete Release. Main Features: Estates:Unlock the Cossack Estate, with their own demands, interactions, and ability to form their own playable Cossack nations Diplomatic Feedback:Adds the ability to interact much more deeply with the AI by setting your attitude and telling it what you want out of wars. More detailed control over the cultures and natives living in your nation and the ability to work more closely with your AI allies and understand their goals will let you bring out your inner Peter the Great. The internal politics of nations is brought to life with the Estates, representing powerful interests such as the Magnates of Poland-Lithuania and the eponymous Cossacks of the steppe. This addition allows you to plunder your neighbours as a horde in order to keep your tribes loyal and raze their lands to gain power to advance in technology or reform into a settled nation. The real-time game can be set to pause at any time or any given event to give players time to plan ahead, thereby creating a semi-real-time environment.About This Content The Cossacks is the sixth major expansion for Europa Universalis IV and focuses on Hordes and Eastern Europe.A map covering the entire globe encompasses 800-plus named provinces, 550-plus named sea zones, and 100-plus named rivers. More than 200 historical events potentially affect the outcome of your actions.There are more than 500 different historical missions and a dynamic system that generates countless exciting missions.Choose from nine scenarios, including a Grand Campaign game that encompasses 300 years.Ninety different nations are potentially player-controlled, while the powerful AI controls nonplayer nations.
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Involve yourself in colonization, exploration, trade and infrastructure, war, religion, and diplomacy against other players or your computer.A number of unique features ensure historical accuracy, including period monarchs, military leaders, and technological gains.The game takes place on a map divided into approximately 1,500 provinces, and proceeds in a pausable real time format. Each player takes on the role of one of the major nations of the era, controlling diplomacy, economy, warfare, exploration, and colonization. Europa Universalis is a historical strategy game that simulates all aspects of world history from 1492 to 1792.