One thing that has been really hard to swallow with the launch of the new consoles is the jump in price for new games, and luckily it doesn’t seem like that has quite taken root on the PC. (Image credit: Future) Game prices can’t change
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Ray tracing is slowly moving from a buzzword to a mainstay in PC gaming and honestly, we’re here for it – as long as we can solve the GPU supply issues. That always sounded a bit pie-in-the-sky for us, but seeing just how many games have worked the tech in recently, we don’t think it’ll go the same way as PhysX did. We have been told repeatedly by folks both at Nvidia and AMD that ray tracing will eventually supersede rasterization as the default rendering method. Everyone’s favorite buzzword has been seen in more and more games these days, and it’s starting to be rare to see AAA games launch without some form of it. We’re not sure if it’s going to happen in 2022, but we hope to at least see it getting started.Īnd of course we can’t talk about gaming tech these days without mentioning ray tracing. That means that all the promises of gigantic and seamless open worlds that load environments so fast they don’t need loading screens might actually come to fruition soon. Luckily in Windows 11 we now have access to DirectStorage, which is a storage API which will let PC games have access to your computer’s SSD much in the same way that the new consoles do it. Both the Xbox Series X and PS5 have incredible PCIe 4.0 SSDs, which is certainly not something new, but also have new storage APIs which let processors access the storage a lot faster. Most of the tech that’s in the PS5 and Xbox Series X has been in PCs for years, and now we’re starting to see more games take advantage of it.īut one of the biggest advancements is in storage technology. As PC gamers, whenever we hear console manufacturers talk about “next generation” technology, we always have to hold ourselves back from chuckling a little bit.